3CORPS
Action and super powered fun!
3CORPS are a group of super powered humans brought together by The Colonel to fight against the growing superhuman threat on the planet.
Their Headquarters, Station Zero, is located in the Amazon Jungle.

The very existence of the compound is unknown to most of the world.
Even the people that come to work there must never leave and the ones that do mysteriously have no memory of the facility.

3CORPS mixes the past and the present together to create interesting stories for the reader.
ISSUE #2

At the beginning of Issue #2, we find the rest of the team, Krimson and Faceless, dealing with the repercussions of their leader's demise. Max is in the super sophisticated hospital in Station Zero's Medical level after his near fatal encounter with Gabriel Luciano in issue #1.

The Colonel has other ideas. While his motives are never fully revealed, he manages to convince the two to go to Russia and talk to Gerogy Joromir, AKA The Devastator. Things go from bad to worse as things quickly get out of hand and one of the team members receives a brutal injury. One so serious that it could threaten everyone in the world!
The Creative Teams:

Inside:
Art – Ferran Sellares
Inks – Jordi Tarragona
Colors - Jay Moyano
Lettering - Inklight Studios
Writer - John Daniel Taylor IV

Regular Cover:
Art - Ariel Medel(Sergio Osuna)
Inks - Juan Albarran
Colors - Jay Moyano

Variant Cover:
Art – Sergio F. Davila
Inks - Juan Albarran
Colors - Ivan Nunes
ISSUE #1

Max fights the super powered Gabriel Luciano but soon finds he has his hands full!
In the end, the destruction of Rio de Janeiro was averted as well as the dismantling of Station Zero! But at what cost?


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The Creative Teams:

Inside:
Art / Inks – Samir Simao
Colors - Jay Moyano
Lettering - Inklight Studios
Writer - John Daniel Taylor IV

Regular Cover:
Art - Ariel Medel(Sergio Osuna)
Inks - Juan Albarran
Colors - Jay Moyano
3CORPS #2 - READ THE 8 PAGE PREVIEW BELOW
THE STRANGE
The future of transhumans is here!
The year is 2688. The planet Earth is under the influence of a mini ice Age from two natural disasters. The world has slipped into ordered chaos. The Population of the planet is decreasing. Despite this grim population outlook, life expectancy is up…for some.

There came a time, after the disasters, that space travel was abandoned. Humans were dying out and science needed to devise a solution. This brought about the perfection of the science of human biology and machines.

The real problem was that the human body was a flawed vessel. Inadequate and disease ridden, it needed a better way to work. It needed an artificial evolutionary boost...
ISSUE #1

This is the story of Beko, an orphan found by a loner named Fresh. Fresh is quick to realize that Beko is no ordinary human but a hybrid called The Strange.
Our story starts with Fresh's diary, then on page 2 skips 10 years into the future when Beko is around 18 years old. The destruction of Beko's childhood world is the beginning of his story.

And this is just the beginning. The world of 2688 is complex, detailed, rich and exciting. Later in this issue, the reader meets The Occupation, a resistance group that oppose genetic manipulation.
The Creative Teams:

Inside:
Art - Francisco Menor
Inks - Juan Albarran
Colors - Jay Moyano
Lettering - Inklight Studios
Writer - John Daniel Taylor IV

Regular Cover:
Art - Ariel Medel(Sergio Osuna)
Inks - Juan Albarran
Colors - Jay Moyano

Variant Cover:
Art - Dave Acosta
Inks - Juan Albarran
Colors - Ivan Nunes
THE STRANGE #1 - READ THE 7 PAGE PREVIEW BELOW
BETTY WICKED
Magic! Adventure! Supernatural Terror!
Elizabeth 'Betty' Wicked, Modern Witch, is the current resident of a haunted Virginia mountain home. There she lives alone(except for the occasional spirit) practicing her magical arts and preparing herself.

Betty was born on July 7th at Seven O'clock. Raised in Hackensack New Jersey by her Mother and Father, Betty learned at a young age she was 'different' from the other children. After an incident, her parents revealed she was part of an age old religious sect that dates back to the times of the Druids.

At the age of sixteen, her parents were killed in a car accident, but the circumstances were suspect. Betty feared the true killers were a Demonic Horde bent on revenge called The Council of The Dead.

Afterwards, she vowed to investigate all Paranormal Activity in an attempt to find her parents true killers.

Now several years have passed and Betty has partnered with Frank Fletcher, psychic who dreams of the Near Future.
ISSUE #1

IN Betty Wicked #1, Return to Sentinel Hill, the two unlikely paranormal investigators are about to discover an ancient evil that not only threatens the world but the entire universe as well. Read the Preview below for more!

32 pages of full colored supernatural adventure and fun!
The Creative Teams:

Inside:
Writer and Creator - John Daniel Taylor IV
Artist / Layouts - Juan Francisco Moyano
Inker - Darío Fas Marín
Colorist - Jay Moyano
BETTY WICKED #1 - READ THE 7 PAGE PREVIEW BELOW